Assignment 3 | Playtesting

In class(online), we talked about recording and making Google forms for play tests next week. I wasn't able to make the web GL build because I was using HDRP (Unity's High Definition Render Pipeline) but I managed to make an application to play. There wasn't too much content to cover so I had plenty of time to work on the build.

Process:

I started by looking into Unity's water simulation systems

The next step was to make some buoyancy

Buoyancy with Unity Rigidbodies - Part 1 / Planar Buoyancy

Learn to Make Floating Objects in Unity Games Easily -Water Buoyancy Tutorial

Making the player model

plat

Lighthouse

OG Mine

Buoys

Miscellaneous

graph

Light switch

Scripting: Change Material of an Object | Unity Tutorial

So now the game is playable but unfortunately, there is no story, change, or floating😐

landscape

In the feedback form I whipped up in class I asked for notes focusing on visual and gameplay bugs and the distancing of sound in the scene.

Playtesting with friends

I got a friend to download and play my game while screen recording so I could get some feedback and see how they played through the game.

By watching the play through I saw that they didn't immediately go to the buoys and that they were confused by the invisible wall. They also gave me the feedback that they were unsure of any change and found the looking around sensitivity a little low.

All things I knew about and plan to change 🫡

an interesting part for me was to see that their computer(MacBook Air) had trouble running the game and they got a RAM complaint from their CleanMyMac app.

Maybe I will need to consider lowering the polygon count of the ocean or making it not infinite, or unchecking some of the default simulation requirements e.g. light reflection and refractions, or volumetric clouds and underwater?🤔